Game Over: Improving Your Cyber Analyst Workflow Through Gamification

/Game Over: Improving Your Cyber Analyst Workflow Through Gamification

Game Over: Improving Your Cyber Analyst Workflow Through Gamification

Many of you remember the 1983 movie “War Games”, a story about a teenager engaged in computer games with a military computer.  In the movie the focus was on weapons but the movie was not far off from the use of computer gaming today.  The use of computer gaming techniques and components to train and mold behavior is known as gamification.

In our cybersecurity blogs we point to behavior change as a key to fighting cyber crime.  The use of gamification, as discussed in this article, can help cyber teams hone their skills in identifying and responding to cyber incidents.  Gamification techniques can also be used to affect employee behavioral change and create a cyber resilient culture.

Is your company in need of help to make the behavior changes needed for robust cyber security? Your employees can be one of your first lines of defense. Get in touch to find out how.

Gamification — the process of applying game principles to real-life scenarios — is everywhere, from U.S. army recruitment to immersive cybersecurity training.

Read the full article at: securityintelligence.com

About the Author:

Samantha Leach

Samantha Leach is a senior change consultant with Expressworks International LLC. She brings over 20 years of experience in building and leading international high-tech programs through mission-critical stages. Samantha is passionate about balancing people, process and technology in order to ensure a successful program.

Samantha started her career working for the National Science Foundation followed by several years leading large-scale technology projects at Wright Patterson Air Force Base. Since then she has focused on leading global technology programs with a focus on information technology and corporate security. In addition to her work in technology and process efficiency, Samantha has spent a significant amount of time architecting behavioral elements into these programs ensuring a balanced approach and successful adoption.

Samantha obtained a B.S. in Electrical Engineering and Computer Science from The George Washington University and an M.B.A. degree from the University of San Francisco. Always adding to her toolkit Samantha also has certificates in Six Sigma, Lean Sigma, Agile and Gamification.

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